END-GAME: APOCALYPTIC VIDEO GAMES, CONTEMPORARY SOCIETY, AND DIGITAL MEDIA CULTURE
- Aug 12, 2024
- 1 min read
Lorenzo DiTommaso, James Crossley, Alastair Lockhart, Rachel Wagner
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9783110752687 | 2024 | 485 | |
English | eBook | 9783110752809 | 2024 | 485 |
OTHER NAMES
End-Game - Apocalyptic Video Games, Contemporary Society, and Digital Media Culture
TAGS
Publishers: #DeGruyter (De Gruyter Oldenbourg)
Languages: #English
Format: #Hardcover #eBook
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2024
Genres: #GameStudies
Companies:
N/A
Public Figures:
N/A
Games:
N/A
Misc:
#VideoGamesAndTheHumanities (Video Games and the Humanities)




![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)

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