Florian Kerschbaumer, Tobias Winnerling
"History" has become an important subject for video games - and despite its importance for the popular representation of historical content, it has hardly been processed. Although many games, including bestsellers, deal with the early modern period, the historical perspective is still missing here - unlike in the Middle Ages or the modern age.
Why are early modern elements picked up in video games? Which is it? How are they processed?
The volume fills this gap. The contributions do not see themselves as a final treatment of the topic, but as a guide to new questions and methods of analysis.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | ​ | 9783837625486 | 2014 | 336 |
German | eBook | ​ | 9783839425480 | 2014 | 336 |
OTHER NAMES
Frühe Neuzeit im Videospiel: Geschichtswissenschaftliche Perspektiven
TAGS
Authors: #AdamRowanChapman #AndreasFischer #AntonZwischenberger #EugenPfister #FlorianKerschbaumer #GernotHausar #GunnarSandkühler #LutzSchröder #MarcBonner #MalteStamm #MartinIsaacWeis #SimonHuber #SimonMariaHassemer #SinemDeryaKılıç #StefanDonecker #TimRaupach #TobiasWinnerling
Publishers: #Transcript (Transcript)
Languages: #German
Accessibility: N/A
Year: #Year2014
Genres: #GameStudies #WorldHistory
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