Víctor Navarro Remesal
Designing video games is creating discourses, experiences and possible stories that the player completes with his participation. These videoludic discourses, although they inherit elements from the traditional game, cinema or literature, have their own complex logic and expressive resources that allow the player to negotiate the meaning of what is played and live a personal experience of what the creator proposes. To design video games, or to analyze and understand their design, it is necessary to have your own vocabulary and grammar that take these logics into account and invite reflection, to understand the video game according to its own terms. In this book, bringing together much of the existing theory on the medium, a map is offered that starts from the root and that takes into account the context of video games.
Libertad dirigida. Una gramática del análisi y diseño de videojuegos
Publishers: #AsociaciónShangrila (Asociación Shangrila Textos Aparte [Shangrila Association Texts])
#DDR (Dance Dance Revolution)
#SilentHill (Silent Hill 2)
#Sonic (Sonic The Hedgehog)
#TheLastOfUs (The Last of Us)