Mutlu Binark, Günseli Bayraktutan
With this book, we aim to discuss both what is digital game as a cultural industry product, what its components are, as well as the brief history of the digital game industry in Turkey, its current situation, problems and solutions we have developed...
The aim is to reveal that game production is a basic production area in informational capitalism, by examining the components that affect the game, especially through the example of Turkey, and looking at the digital game production process as a cultural industry product in the context of certain concepts.
However, someone who wants to be a game developer will also have information about the map and problems of the digital game industry in Turkey, after evaluating our work, and by reading the stories of primary sources,
Publishers: #Kalkedon (KALKEDON YAYINLARI)