Martin Buchsteiner, Patrick Jahnke
Digital games are an integral part of the culture and living environment of schoolchildren. They often deal with historical topics and thus shape ideas about history. This booklet opens up digital games as a medium for historical learning and promotes a conscious and thoughtful use of them in the classroom.
The numerous materials collected in the booklet enable the treatment of a hitherto hardly explored genre in history lessons. In this way, schoolchildren learn to critically question an extremely popular historical-cultural product. This ensures a high level of motivation and at the same time strengthens competence in dealing with the medium.
Digitale Spiele im Geschichtsunterricht
Publishers: #WochenSchauVerlag (Wochen Schau Geschichte)