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DIGITAL GAMES AND HISTORY: A SHORT GUIDE FOR STUDENTS, RESEARCHERS AND HISTORY BUFFS

Eugen Pfister, Tobias Winnerling



 

Even if they often operate as "new media", digital games as a medium are no longer quite as young as is often claimed. They're not only technical entertainment products, but also cultural and socio-political artefacts and are now driving entire economic shows. They carry the history of their creation, but also general historical and popular cultural discourses. In a tour de force, the two authors give an overview of the most important facets of these developments from the first attempts in the 1940s to the alternative worlds of the 21st century - a compact introduction for everyone who knows more about digital games from a historical perspective want.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback


9783864881640

2020

98

OTHER NAMES

  • Digitale Spiele und Geschichte

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Paperback

Accessibility: N/A

Year: #Year2020


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

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