Eugen Pfister, Tobias Winnerling
Even if they often operate as "new media", digital games as a medium are no longer quite as young as is often claimed. They're not only technical entertainment products, but also cultural and socio-political artefacts and are now driving entire economic shows. They carry the history of their creation, but also general historical and popular cultural discourses. In a tour de force, the two authors give an overview of the most important facets of these developments from the first attempts in the 1940s to the alternative worlds of the 21st century - a compact introduction for everyone who knows more about digital games from a historical perspective want.
Digitale Spiele und Geschichte
Authors: #EugenPfister #TobiasWinnerling
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
Genres: #GameStudies #WorldHistory