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DIGITAL GAMES AND HISTORICAL LEARNING

Alexander Preisinger, Andreas Hametner, Stephan Mai



 

Digital games are now an integral part of popular culture, and in particular they are part of the everyday reality of schoolchildren. Computer games often draw on historical themes and thus shape historical and cultural ideas. They offer the opportunity to trade in a simulated historical context. Using digital games in the classroom means making history “tangible”.


This volume explores digital games as a teaching medium. Games are suitable - across different areas of competence - to stimulate problem-oriented and inquiry-based historical learning. The volume contains numerous practice-oriented worksheets for history lessons.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback


9783734409394

2020

56

German

eBook


9783734409400

2020

56

OTHER NAMES

  • Digitale Spiele und historisches Lernen

 

TAGS


Publishers: #WochenSchauVerlag (Wochen Schau Geschichte)

Languages: #German

Accessibility: N/A

Year: #Year2020


Companies:

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Games:

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Misc:

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