DIGITAL GAME-BASED LEARNING

Marc Prensky



 

Recognizing that people respond more effectively to speed, fun and graphics, Prensky's revolutionary approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. Digital Game-Based Learning expands on his technique by explaining what digital game-based learning is, why it is different and better, why it's not just another fad, where it can be used, and how to implement it. Brimming with case studies based on on-site visits to companies who have already successfully utilized this revolutionary training methodology, readers will discover new ways to better motivate and educate. A website "twitchspeed.com" linked to the guide will bring together the various people and companies involved in the game-based learning field and become a forum for the exchange of ideas.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780071363440

2000

442

English

Paperback

9781557788634

2007

464

English

eBook

N/A

2013

464


 

TAGS


Authors: #MarcPrensky

Publishers: #ParagonHouse (Paragon House)

Languages: #English

Format: #eBook #Hardcover #Paperback

Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech

Year: #Year2000 #Year2007 #Year2013

Genres: #GameStudies #Teaching


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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