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CREATING SECOND LIVES: COMMUNITY, IDENTITY AND SPATIALITY AS CONSTRUCTIONS OF THE VIRTUAL

Astrid Ensslin, Eben Muse, Paul Sermon, Charlotte Gould, Kevin Miguel Sherman, Elizabeth Burgess, Sonia Fizek, Monika Wasilewska, Denise Doyle, Isamar Carrillo Masso, Joseph S. Clark, Tom Boellstorff



 

This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9780415884204

2011

470

English

Paperback

9781138243217

2017

230


 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A


Companies:

N/A


Public Figures:

N/A


Games:

#SecondLife (Second Life) #Warcraft (World of Warcraft)


Misc:

#MMO (Massively Multiplayer Online)


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