COMPUTER JUNKIE 2.0

Krzysztof Piersa



 

Over three billion people worldwide use computer games. For some, it is a temporary springboard, entertainment and a way to relieve everyday stress, for others - the beginning of problems.


Where is the line between entertainment and addiction? What are the consequences of the abuse and most importantly - how to deal with this problem?


Krzysztof Piersa himself was addicted to games and knows them inside out. For the past six years, as an addiction therapist, he has traveled the length and breadth of Poland, conducting preventive activities.


In the collected material, he tells about everything: electronic sports, thousands of zlotys spent on microtransactions, eight-year-olds enjoying the nights in front of the screen, as well as the amazing opportunities for education through games.


Because the games themselves are basically neither good nor bad. They can become a beautiful and extraordinary adventure, as well as a cruel trauma. It all depends on the player himself.


The above description is provided by the publisher.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Polish

Paperback

9788328334083

2017

384

Polish

eBook

9788328334083

2017

384

OTHER NAMES

  • Komputerowy ćpun 2.0

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