COMPUTER GAMES: A SOURCE OF CONFLICT?
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Georg Milzner
When did computer games become a problem, and how did this happen? Can we learn through play, and might video games even have therapeutic potential? This book takes an inquisitive look at the world of gaming.
Computer games have become a defining medium of the 21st century. Alongside social media, few other forms of media shape our everyday lives as profoundly, yet games are also met with considerable skepticism and, in some cases, outright rejection.
This book is aimed at professionals in therapy, counseling, and education who want to develop a well-founded and constructive understanding of digital games. It places fears and concerns in context while offering a realistic assessment of potential risks.
Across eighteen practice-oriented chapters, Georg Milzner explores key aspects of the medium—from social prejudices and learning potential to questions of personal development and shaping the future. Drawing on concrete case studies, the book demonstrates that games not only present challenges but can also provide valuable resources for diagnostics, resilience, and creative processes.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
German | Paperback | 9783525463123 | 2026 | 240 |
OTHER NAMES
Computer Games: A Source of Conflict?
Konfliktthema Computerspiele?
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Authors: #GeorgMilzner
Publishers: #VandenhoeckRuprecht (Vandenhoeck & Ruprecht)
Languages: #German
Format: #Paperback
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Year: #Year2026
Genres: #GameStudies #Psychology
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