Benjamin Beil, Philipp Bojahr, Thomas Hensel, Britta Neitzel, Timo Schemer-Reinhard, Jochen Venus
In recent years, the computer game has developed into a medium that stands as a model for the use of digital technologies and the establishment of new media trends. The young discipline of Game Studies tries to get closer to the special features of this constantly evolving medium and is developing just as dynamically as the subject of its research. This introduction presents key areas of computer games and computer game theory: The volume discusses the specific genre conventions of computer games, the status of image and interface, of player experience and involvement, and special effects of the disorder. With a material-based set of analytical perspectives and methods, this introduction offers a comprehensive picture of the medium and its science.
Theorien des Computerspiels (Zur Einführung)
Publishers: #JuniusVerlag (Junius Verlag)