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COMPUTER CHALLENGES FOR THE AMSTRAD

3 hours ago
1 min read

Richard Hurley (Writer), David Virgo (Editor)




With the aid of ten superb programs, this book demonstrates the use of artificial intelligence on the Amstrad CPC464. The first two chapters introduce you to the principles of artificial intelligence and the more advanced features of Locomotive Basic which are used in this book. the rest of the book is divided into two parts: the first contains puzzles for you to solve; and the second a collection of stimulating games in which you will find the computer a worthy adversary.


The puzzles include Crossword Puzzler, which will provide you with an endless supply of crosswords, and The Cube, which is a graphical representation of Rubik's Cube. The games include Cribbage, which will tax your card-playing skills to the limit, Backgammon, complete with on-screen prompts, and Draughts, which is designed to play the best possible game while keeping the time taken for each down to well below one minute.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


0-7156-1979-9

1985

216

TAGS


Publishers: #Duckworth (Gerald Duckworth & Co. Ltd.)

Languages: #English

Format: #Paperback

Accessibility: N/A

Year: #Year1985

Genres: #Coding


Companies: 

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


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