COMPUTE'S GUIDE TO ADVENTURE GAMES

Gary McGath



 

Words Worth a Thousand Pictures


You are in a dimly lit canyon, surrounded by swirling mists and hemmed in by towering stone walls. There is a dark pit to the north , and beyond it the glitter of gold. Behind you, from the south, come the shouts of the approaching horde...


What do you picture when you read those lines? it's up to you to decide. You read the words and your mind supplies the images. That's part of the magic of fiction, That's also the magic of text adventures.


Combining the descriptive power of prose, the speed of your computer, and your own imagination, text adventures can provide hours of entertainment. COMPUTE!' s Guide to Adventure Games shows you how those games are created and how to create your own.


What makes a good adventure? You'll learn what goes into a good adventure game, what should be left out. Then, since many beginning text adventurers play commercial adventures first, a number of the most popular are reviewed so that you'll be able to buy with confidence. You'll also find reviews of several graphic adventures, games that combine the mental imagery of a text adventure with the visual

excitement of good graphics displays.


But there's nothing like the thrill of creating text adventures of your own. This book shows you how. There is even a complete adventure program — "Tower of Mystery" — that demonstrates how the programming techniques are applied. It's ready to type in and run on almost every home computer.


Like other COMPUTE! books, COMPUTETs Guide to Adventure Games is a perfect combination of clear writing and solid information. With it, and your imagination, you can use your computer to explore an infinite number of new worlds — worlds inside your computer and in your mind.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Coilbound

9780942386671

1984

228


Circular Library
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