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COCOON: DESIGN WORKS

  • Writer: Dean Guadagno
    Dean Guadagno
  • 2 hours ago
  • 2 min read

Rachel Watts





Cocoon’s cosmic tale is like no other – this puzzle adventure game begins with a tiny insect but concludes with the creation of a solar system. Tasking you with placing worlds inside other worlds, each one encased in a glass orb, it’s a premise that is truly mind-bending, set in a world in which nothing feels impossible.


Produced in collaboration with Geometric Interactive and Annapurna Interactive, Cocoon: Design Works is an extended glimpse through the looking glass. A celebration of some of indie gaming’s most innovative and evocative puzzle concepts, the book charts the development of the game from abstract daydream to mind-bending reality, featuring extensive interviews with the studio’s key figures: Jeppe Carlsen, Jakob Schmid, and Erwin Kho.


Cocoon: Design Works chronicles the many facets of the game’s development, beginning with Cocoon’s early design concepts. We then move to a detailed breakdown of Carlsen's puzzle composition process, before continuing to an exploration of Kho’s captivating biomechanical setting, and concluding with Schmid’s innovative endeavour to create a totally synthetic soundscape.


Alongside these written interviews and analysis is a multitude of screenshots, artwork, and sketches, many exclusive to the book, including a selection of portrait pages that offer an extensive look at the game’s biomechanical, insectoid beings.


Cocoon begins with a single idea and expands into something seemingly impossible, but it’s a journey that never leaves us confounded: as Cocoon’s world expands, so too does our understanding of it. Cocoon: Design Works captures that exhilarating feeling and gives it dazzling, physical form.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

Standard Edition

TBD

2026

200

English

Hardcover

Deluxe Edition

TBD

2026

200

OTHER NAMES

Cocoon: Design Works

TAGS


Authors: #RachelWatts

Publishers: #LostInCult (Lost In Cult)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2025

Genres: #Manga


Companies:

#GeometricInteractive (Geometric Interactive)


Public Figures:

#ErwinKho (Erwin Kho)

#JakobSchmid (Jakob Schmid)

#JeppeCarlsen (Jeppe Carlsen)


Games:

#Cocoon (Cocoon)


Misc:

#LostInCultDesignWorks (Lost In Cult Design Works Collection)

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