While discussions about a surge in scholarly attention towards computer games abound, this interest still struggles to reach a broader spectrum of enthusiastic students, particularly within the humanities.
With this notion at heart, "Caught in the Flow?" emerges, authored by a group of relatively young junior academics spanning diverse disciplines. This anthology provides a multidisciplinary and interdisciplinary panorama of various approaches to scientific exploration of the realm of "computer games."
In the book's initial segment, the authors delve into the artistic mechanisms of computer games. Subjects like music, storytelling, visual aesthetics, the authenticity of synthetic imagery, and connections to literary and cinematic genres are all deeply explored.
The latter portion of the book shifts focus onto the operational frameworks shaping computer games. The authors emphasize varied aspects: the communication of ideology through these frameworks, diverse player experiences, and the role of computer games as a performative vehicle for introspection.
Filled with a profusion of color illustrations, this book's audience comprises gamers and game researchers alike. However, its primary aim is to kindle the interest of students and educators, inspiring them to embark on scholarly journeys into the realm of computer games.
Gefangen im Flow?: Ästhetik und dispositive Strukturen von Computerspielen
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)