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BUSINESS, TECHNOLOGICAL, AND SOCIAL DIMENSIONS OF COMPUTER GAMES: MULTIDISCIPLINARY DEVELOPMENTS

Agostino Poggi, Aki Järvinen, Alexander Alfimtsev, Anja Johannson, António Manuel Valente de Andrade, Augusta Gaspar, Benny Karlsson, Blaine Hoffman, Chris Kimble, Clodis Boscarioli, Corinne Grenier, Daniel D. Suthers, Danny Pannicke, Eric D. Gasior, Felix Hunecker, Fernando Belfo, Fernando Flores, Fransisco Esteves, Gerald C. Canfield, Giannis Milolidakis, Gillian Grace Moreira, Gino Yu, Gloria Flores, Heiko Duin, Henry H. Emurian, Inês de Seixas Duarte, Jannicke Baalsrud Hauge, João Orvalho, Joe Nandhakumar, Jonas Repschläger, Jorge Bidarra, Joseph V. Brady, Jouni Smed, Juno Hamari, Julio Angel Ortiz, Kay Tidten, Klaus-Dieter Thoben, Kostas Anagnostou, Leonardo Pereira, Marcelo Fantinato, Maria Manuela Cruz-Cunha, Mark G. Elwell, Martin Heitmann, Matthew Sharitt, Michael Barlow, Murillo Guimarães Carneiro, Olga Albuquerque, Patrícia Arriaga, Patrick Stacey, Paula Tavares, Pedro Mota Taxeira, Pedro Pina, Peter G. Roma, Peter J. Denning, Peter J. Wasilko, Petri Lankosky, Pierangelo Dell'Acqua, R. Kelly Aune, Robert D. Hienz, Rüdiger Zarnekow, Sarajane Marques Peres, Staffan Björk, Stephen Brock Schafer, Steven R. Hursh, Verónica Costa Orvalho, Vladimir Devyatkov, Zabecca S. Brinson, Maria Manuela Cruz-Cunha (Editor), Paula Tavares (Editor), Vitor Hugo Varvalho (Editor)



 

Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives.


Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.


 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9781609605674

2011

598

 

TAGS


Authors: #AgostinoPoggi #AkiJärvinen #AlexanderAlfimtsev #AnjaJohannson #AntónioManuelValenteDeAndrade #AugustaGaspar #BennyKarlsson #BlaineHoffman #ChrisKimble #ClodisBoscarioli #CorinneGrenier #DanielDSuthers #DannyPannicke #EricDGasior #FelixHunecker #FernandoBelfo #FernandoFlores #FransiscoEsteves #GeraldCCanfield #GiannisMilolidakis #GillianGraceMoreira #GinoYu #GloriaFlores #HeikoDuin #HenryHEmurian #InêsDeSeixasDuarte #JannickeBaalsrudHauge #JoãoOrvalho #JoeNandhakumar #JonasRepschläger #JorgeBidarra #JosephVBrady #JouniSmed #JunoHamari #JulioAngelOrtiz #KayTidten #KlausDieterThoben #KostasAnagnostou #LeonardoPereira #MarceloFantinato #MariaManuelaCruzCunha #MarkGElwell #MartinHeitmann #MatthewSharitt #MichaelBarlow #MurilloGuimarãesCarneiro #OlgaAlbuquerque #PatríciaArriaga #PatrickStacey #PaulaTavares #PedroMotaTaxeira #PedroPina #PeterGRoma #PeterJDenning #PeterJWasilko #PetriLankosky #PierangeloDellAcqua #RKellyAune #RobertDHienz #RüdigerZarnekow #SarajaneMarquesPeres #StaffanBjörk #StephenBrockSchafer #StevenRHursh #VerónicaCostaOrvalho #VladimirDevyatkov #ZabeccaSBrinson #PaulaTavares #VitorHugoVarvalho

Publishers: #IGIGlobal (IGI Global)

Languages: #English

Format: #Hardcover

Accessibility: N/A

Year: #Year2011


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