Narration and gaming are cultural techniques that help us navigate challenging life situations. Narratives allow us to condense and preserve the complexity of life, while games offer simulations in which we can actively experiment with various intricate life situations.
In the field of Digital Game Studies, the relationship between these two cultural techniques has long been a point of contention, sparked by their seemingly conflicting characteristics. The question of how a phenomenon based on closure, like a narrative, and an activity reliant on openness, like a game, could interact ignited debates that deeply affected the ontology and aesthetics of digital games.
This book aims to contribute to this topic, building not only on research but also on the production and reception of digital media. These practices suggest that assumptions of 'ludonarrative dissonance' in media theory might be more problematic than they appear in media practice. Accordingly, a hybrid understanding of digital games is advocated here, reflected in a gradable continuum model. Using "Ocarina of Time" as an influential example, the analysis explores how narrative-performative patterns, such as the 'hero's journey,' enable hybridizations of narrative and game.
Zwischen Interaktion und Narration: Die Heldenreise in digitalen Spielen als Handlungs- und Erzählstruktur
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VWHGameStudies (VWH Game Studies)