How can you possibly adapt Harry Potter into a video game?
Nowadays, this question might seem absurd since it only takes a moment to remember the universe, in particular thanks to the imagery of the various films. But in 2000, when the teams began working on Harry Potter and the Sorcerer's Stone, Hogwarts only existed in books. The movies weren't out yet, there were no official visuals... so everything was left to the description on the page and one's imagination. Taking into account this obligation: remain at all costs faithful to the universe of young wizard!
This book traces the creation of the adaptations of Sorcerer's Stone, The Chamber of Secrets, The Prisoner of Azkaban and the Quidditch World Cup spin-off on each of their respective media. Through a hundred exclusive interviews conducted by the author, dive behind the scenes of a cult saga!
How did JK Rowling get involved in the development of these games?
How did the producer behind the FIFA phenomenon convince Electronic Arts to buy the rights to adapt the series?
What is the connection between Harry Potter and the decline of Bullfrog Productions?
And did you know that the founders of Rocksteady Studios designed an episode of it?
Discover these stories, and many more, through the journeys of passionate Muggles, subjected to the constraints inherent in licensed games: breathless rhythm, urgent creative decisions and a hearty dose of crunch.
Dans les coulisses des JV Harry Potter
Publishers: #PixNLove (Pix 'N Love)
#ArgonautGames (Argonaut Games)
#BullfrogProductions (Bullfrog Productions)
#EA (EA, Electronic Arts)
#GriptoniteGames (Griptonite Games)
#WarthogGames (Warthog Games)
#WestlakeInteractive (Westlake Interactive)
#HarryPotter (Harry Potter and The Philosopher's Stone PS1/PC/GBC/GBA/PS2/NGC/Xbox, Harry Potter and The Chamber of Secrets PS1/PC/PS2/NGC/Xbox/GBC/GBA, Harry Potter and The Prisoner of Azkaban PS2/NGC/Xbox/PC/GBA, Harry Potter: Quidditch World Cup PC/PS2/NGC/Xbox/GBA)