ASSASSIN'S CREED IN THE CLASSROOM: HISTORY'S PLAYGROUND OR A STAB IN THE DARK?
- Sep 9, 2023
- 1 min read
Erik Champion, Juan Francisco Hiriart Vera
The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively.
This collection of essays by architects archaeologists and historians explores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | 9783111250724 | 2023 | 260 | |
English | eBook | 9783111253473 | 2023 | 260 |
TAGS
Authors/Narrators: #ErikChampion #JuanFranciscoHiriartVera
Publishers: #DeGruyter (De Gruyter Oldenbourg)
Languages: #English
Format: #eBook #Hardcover
Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech
Year: #Year2023
Genres: #GameStudies #Teaching #Violence #WorldHistory
Companies:
#Ubisoft (Ubisoft)
Public Figures:
N/A
Games:
#AssassinsCreed (Assassin's Creed series)
Misc:
#VideoGamesAndTheHumanities (Video Games and the Humanities)




![Book cover with a bright blue background and a stylized brain made from video game controller parts in black, yellow, orange, green, and blue near the center. Text on the cover reads "Federico Alvarez Igarzábal, Emmanuel Guardiola, Carmen Johann, Katharina Tillmanns (eds.)", "Video Games and Mental Health", "Perspectives of Psychology and Game Design", and "[transcript] Studies of Digital Media Culture".](https://static.wixstatic.com/media/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg/v1/fill/w_880,h_1360,al_c,q_85,enc_avif,quality_auto/84088f_48ff452d926c46709a38e514f3d75aa0~mv2.jpg)

Comments