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ALL ABOUT THE GAME BUSINESS

  • Writer: Dean Guadagno
    Dean Guadagno
  • 2 hours ago
  • 1 min read

Manabu Okayasu






We’re now in an era where the combined market caps of nine leading entertainment companies—such as Sony and Nintendo—surpass those of nine major automakers. Games have become a core industry in Japan, with global hits like Minecraft and Fortnite attracting over 100 million players. This book thoroughly explains the business models behind the massive game market. It also shows how games are evolving from simple entertainment into culture—and even into everyday “infrastructure,” as seen in developments like Tokyo University of the Arts launching a graduate program in Game & Interactive Art, and the growth of esports among seniors as part of dementia-prevention efforts. Whether you love games or you’re looking for business insights like gamification, this is a must-read.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Japanese

Paperback


9784295411543

2025

256

OTHER NAMES

All About The Game Business

ゲームビジネス プレイヤーから専門家まで楽しく読めるゲームの教養

TAGS


Publishers: #CrossMediaPublishing (Cross Media Publishing [クロスメディア・パブリッシング])

Languages: #Japanese

Format: #Paperback

Accessibility: N/A

Year: #Year2025

Genres: #Industry


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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