3D MODELING AND TEXTURING
- 2h
- 1 min read
Leandro da Conceição Cardoso
The world of games offers increasingly immersive experiences, with worlds, characters, and environments that feel highly convincing—almost tangible. Creating this experience for players is the responsibility of game designers, particularly through 3D modeling and texturing.
This book was developed to present the process of modeling and texturing, covering the techniques involved and the possibilities offered by industry software such as Autodesk® Maya and Mudbox, including their tools and features. It also explores the role of game design within the broader context of game production.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Portuguese | eBook | 9786555174700 | 2021 | 313 | |
Portuguese | Paperback | 9786555174748 | 2022 | 300 |
OTHER NAMES
3D Modeling and Texturing
Modelagem e Texturização 3D
TAGS
Authors/Artists: #LeandrodaConceicaoCardoso
Publishers: #InterSaberes (InterSaberes)
Languages: #Portuguese
Format: #Ebook #Paperback
Accessibility: N/A
Genres: #GameDesign
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Games:
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