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3D MODELING AND TEXTURING

  • 2h
  • 1 min read

Leandro da Conceição Cardoso





The world of games offers increasingly immersive experiences, with worlds, characters, and environments that feel highly convincing—almost tangible. Creating this experience for players is the responsibility of game designers, particularly through 3D modeling and texturing.


This book was developed to present the process of modeling and texturing, covering the techniques involved and the possibilities offered by industry software such as Autodesk® Maya and Mudbox, including their tools and features. It also explores the role of game design within the broader context of game production.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Portuguese

eBook


9786555174700

2021

313

Portuguese

Paperback


9786555174748

2022

300

OTHER NAMES

3D Modeling and Texturing

Modelagem e Texturização 3D

TAGS


Publishers: #InterSaberes (InterSaberes)

Languages: #Portuguese

Accessibility: N/A

Genres: #GameDesign


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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