Home
About
Donate
More
YOUR ONE STOP RESOURCE ON BOOKS ABOUT GAMES
HALO: PRIMORDIUM
HALO: CRYPTUM
HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS
VALUES AT PLAY IN DIGITAL GAMES
RULES OF PLAY: GAME DESIGN FUNDAMENTALS
MARX AT THE ARCADE: CONSOLES, CONTROLLERS, AND CLASS STRUGGLE
THE ART OF GAME DESIGN: A BOOK OF LENSES
MIRROR'S EDGE: EXORDIUM
THE WORLD OF THE WITCHER: VIDEO GAME COMPENDIUM
ASSASSIN'S CREED VALHALLA: SONG OF GLORY
LEVEL UP! THE GUIDE TO GREAT VIDEO GAME DESIGN
REALITY IS BROKEN: WHY GAMES MAKE US BETTER AND HOW THEY CAN CHANGE THE WORLD