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GAME DEVELOPMENT
MAKING A GAME DEMO: FROM CONCEPT TO DEMO GOLD
COOKBOOKS
DIABLO: DRINKS, POTIONS & ELIXIRS - COCKTAILS AND PROVISIONS FROM SANCTUARY
ART/REFERENCE BOOKS
AMNESIA: DESIGN WORKS
GAME STUDIES
THE UNITY GAME ENGINE AND THE CIRCUITS OF CULTURAL SOFTWARE
GAME STUDIES
GAME STUDIES: A CRITICAL INTRODUCTION TO THE FIELD
GAME STUDIES
YOU'RE NOT OVERTHINKING IT: THE ANNOTATED ESSAYS OF JACOB GELLER
GAME DEVELOPMENT
WIRELESS GAME DEVELOPMENT IN JAVA WITH MIDP 2.0
GAME DEVELOPMENT
WIRELESS GAME DEVELOPMENT IN C/C++ WITH BREW
GAME DEVELOPMENT
SHADERX2: INTRODUCTION & TUTORIALS WITH DIRECTX 9
GAME DEVELOPMENT
REAL-TIME STRATEGY GAME PROGRAMMING USING DIRECTX 7.0
GAME DEVELOPMENT
PROGRAMMING MULTIPLAYER GAMES
GAME DEVELOPMENT
PROGRAMMING GAME AI BY EXAMPLE
GAME STUDIES
WHEN WORLDS COLLIDE: HOW VIDEO GAME REINVENT STORYTELLING AND WHY IT MATTERS
GAME DEVELOPMENT
MODELING A CHARACTER IN 3DS MAX - SECOND EDITION
GAME DEVELOPMENT
MODELING A CHARACTER IN 3DS MAX
NON-FICTION
CASA BRUTUS - DEC. 2025
GAME DEVELOPMENT
GAME DEVELOPMENT WITH GODOT 4: A COMPLETE INTRODUCTION
NON-FICTION
LEAPS + BOUNDS: A VISUAL GUIDE TO NINE CONSOLE GENERATIONS
NON-FICTION
TRIGGER HAPPY: A VISUAL CELEBRATION OF VIDEO GAME CONTROLLERS
GUIDE/HANDBOOK
DREAMCAST INTERNET GUIDE
GAME STUDIES
PLAY AT WORK: HOW GAMES INSPIRE BREAKTHROUGH THINKING
GAME DEVELOPMENT
BEGINNING JAVA GAME DEVELOPMENT WITH LIBGDX
NON-FICTION
INVADER: IN CONVERSATION WITH HANS ULRICH OBRIST
ART/REFERENCE BOOKS
INVADER PART III
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