WRITING BASIC ADVENTURE PROGRAMS FOR THE TRS-80
Frank DaCosta
Find out how you can write your own original adventure programs for your TRS-80 Model I or III with as little as 16K of memory! Discover how to use new programming tricks and techniques to gain memory space and increase programming speed! Even learn how to construct a full-feature graphic adventure! It's all here in this unique programming guide, along with two brand new games devised by the author to help you perfect your game-writing skills!
The first step is to find out what an adventure program contains and how it is created. You'll learn to map a basement or scenario for your adventure, including all the elements the program needs to support—from writing the description of each room and its contents to constructing a complex map containing surprises for the unwary player. Structuring the program is covered and you'll learn special techniques for organizing the BASIC code to speed up data access and reduce memory usage.
You'll examine a sample adventure program called Basements and Beasties' to find out how programs are initialized, how scenes are described, and how commands are input and executed. Motion commands, obstacles, the use of magic words and action routines become clear so that you'll be able to use them properly when you write your own original game.
The how-to s for constructing a graphic adventure including the concepts, the segments, and listings are given along with a sample graphics adventure. "Mazies and Crazies It you re interested in computer games and want to learn how to write your own and improve your programming skills at the same time, then this book is definitely for you!
Frank DaCosta is a computerist who is experienced in both hardware design and software development. A computer hobbyist, he works professionally with many types of microprocessor- and minicomputer-based systems.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 0-201-10286-2 | 1983 | 352 |
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Authors: #FrankDaCosta
Publishers: #TABBooks (TAB Books Inc.)
Languages: #English
Format: #Paperback
Accessibility: N/A
Year: #Year1982
Genres: #Coding
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