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WHAT IS THE AVATAR?: FICTION AND EMBODIMENT IN AVATAR-BASED SINGLEPLAYER COMPUTER GAMES

Rune Klevjer



 

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783837645798

2022

242

English

eBook


9783839445792

2022

242

 

TAGS


Authors/Narrators: #RuneKlevjer

Publishers: #Transcript (Transcript Publishing)

Languages: #English

Accessibility: N/A

Year: #Year2022

Genres: #GameStudies


Companies:

N/A


Public Figures:

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Games:

N/A


Misc:

#OpenSource (Open Source)

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