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VIOLENCE | PERCEPTION | VIDEO GAMES: NEW DIRECTIONS IN GAME RESEARCH

Curtis L. Maughan, Federico Alvarez Igarzábal, Michael S. Debus



 

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop – Perceiving Video Games – explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop – Reframing the Violence and Video Games Debate – transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783837650518

2019

230

English

eBook


9783839450512

2019

230

 

TAGS


Publishers: #Transcript (Transcript Publishing)

Languages: #English

Accessibility: N/A

Year: #Year2019


Companies:

N/A


Public Figures:

N/A


Games:

#Anno (Anno)

#AWayOut (A Way Out)

#DarkSouls (Dark Souls)

#FateOfTheWorld (Fate of the World)

#Gothic (Gothic)

#ImagineEarth (Imagine Earth)

#TheLastOfUs (The Last of Us)

#ThunderbirdStrike (Thunderbird Strike)


Misc:

#EnvironmentalSustainability (Environmental Sustainability [Climate Change])

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