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VIDEO GAMES AS CULTURE: CONSIDERING THE ROLE AND IMPORTANCE OF VIDEO GAMES IN CONTEMPORARY SOCIETY

Daniel Muriel, Garry Crawford, Cecilia Pavón (Spanish Translation), Claudio Iglesias (Spanish Translation),



 

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.


Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities.


This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9781138655119

2018

208

English

Hardcover


9781138655102

2018

208

English

eBook


9781315622743

2018

208

Spanish

Paperback


9788412575484

2023

250

Spanish

eBook


9786316558060

2023

250

OTHER NAMES

  • Los videojuegos como cultura: Identidad y experiencia en el mundo actual

 

TAGS


Publishers: #EdicionesAmpersand (Ediciones Ampersand) #Routledge (Routledge)

Languages: #English #Spanish

Accessibility: N/A

Genres: #GameStudies


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