top of page
VGL_Banner_wLogo.png

USING DIGITAL GAMES AS ASSESSMENT AND INSTRUCTION TOOLS

Ryan L. Schaaf



 

Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students. Benefits:

  • Gain practiced guidance for implementing digital games for the classroom.

  • Consider research and theory that confirm the power of play in childhood development and learning.

  • Explore the positive and negative characteristics of different gaming platforms.

  • Review classifications of games, including the prime educational uses for short- and long-form games.

  • Examine the different types of assessment, how they can factor into digital games, and the roles facilitators and students play with each.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781935542537

2015

80

English

eBook

N/A

2015

80


 

TAGS


Authors: #RyanLSchaaf

Publishers: #SolutionTreePress (Solution Tree Press)

Languages: #English

Year: #Year2015


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

bottom of page