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USER-GENERATED CITIES: URBAN AND PLAYFUL ONLINE METAPHORS

Simone Riccardi, Silvia Ombellini, Andrea Cantini



 

Launched in 2002, the Ludologica Collection examines the most important video games of all time. Each volume is dedicated to a key theme or a seminal title. The discussed texts are placed within the production of the game designer and the genre of development and are analyzed in depth. From Will Wright to Shigeru Miyamoto, from Hideo Kojima to Richard Garriott, Ludologica thus creates an original mosaic of aesthetics, genres, and autonomous intentions with few comparisons in the current publishing landscape. The collection offers a new way to look at video games with an approach that is both accessible and stimulating. Among the authors are prominent figures from specialized criticism, university professors from prestigious institutions, and enthusiasts.


This book examines the evolution of digital metropolises, inspired by W. J. Mitchell's famous statement that "The virtual city is nothing more than a new expression of the urban." The authors delve into one of the most significant socio-urban phenomena of the last two decades: the digital e-migration that has given rise to online cities. The book is divided into three sections. The first, titled "Cities and the Network," conceptually frames virtuality through interpretive dichotomies focused on utopia, reality, anthropization, and play.


The second section, "Reality and Models of Online Cities," presents some of the most significant interpretive models of online cities, primarily selected from within the Second Life metaverse. Lastly, "Playful Spaces in the Online City" analyzes relevant dynamics in the construction of digital play spaces.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Italian

Paperback

​

9788840017273

2014

240

OTHER NAMES

  • User-generated cities. Metafore urbane e ludiche online

 

TAGS


Publishers: #EdizioniUnicopli (Edizioni Unicopli)

Languages: #Italian

Format: #Paperback

Accessibility: N/A

Year: #Year2014

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#SecondLife (Second Life)


Misc:

#Ludologica (Ludologica #24)

#VirtualWorld (Virtual Worlds)

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