top of page
VGL_Banner_wLogo.png

TRAVELING THROUGH VIDEO GAMES

Tom van Nuenen



 

This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.


Bridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic gazing in games such as The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive―but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and being moved by it.


This interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781032519487

2023

118

English

eBook

9781032519487

2023

118

OTHER NAMES

Traveling Through Video Games

 

TAGS


Authors: #TomVanNuenen

Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Year: #Year2023

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

#TheLegendofZelda:BreathoftheWild (The Legend of Zelda: Breath of the Wild)

#Minecraft (Minecraft)

#MicrosoftFlightSimulator2020 (Microsoft Flight Simulator 2020)


Misc:

#RoutledgeAdvancesInGameStudies (Routledge Advances in Game Studies)

Comentários


bottom of page