top of page
VGL_Banner_wLogo.png

TRAUMA IN COMPUTER GAMES: MEDIA REPRESENTATIONS OF EXTREME MENTAL EXPERIENCES

Nov 8, 2024
1 min read

Thomas Spies




The medium of computer games is increasingly being used to deal with psychological trauma. Post-traumatic stress disorder, illness and death as well as depression and phobias are the predominant themes and motives. In a historical overview and in comparative analyses, Thomas Spies shows tendencies in cultural representation. Dealing with titles such as "Papers, Please", "Hellblade: Senua's Sacrifice" and "Disco Elysium" makes it clear how computer games are increasingly finding media-specific possibilities to convey the diversity and complexity of traumatic experiences.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Paperback

​

9783837661521

2022

324

German

eBook

​

9783839461525

2022

324

OTHER NAMES

Trauma in Computer Games: Media Representations of Extreme Mental Experiences

Trauma im Computerspiel: Mediale Repräsentationen mentaler Extremerfahrungen


TAGS


Authors: #ThomasSpies

Publishers: #Transcript (Transcript Publishing)

Languages: #German

Accessibility: N/A

Year: #Year2022


Companies:

N/A


Public Figures:

N/A


Games:

#DiscoElysium (Disco Elysium)

#Hellblade (Hellblade: Senua's Sacrifice)

#PapersPlease (Papers, Please)


Misc:

N/A


Comments


bottom of page