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TRANSFORMATIVE LEARNING THROUGH PLAY: ANALOGUE GAMES AS VEHICLES FOR EDUCATIONAL INNOVATION

  • 3 hours ago
  • 1 min read

Sara Rye, Micael Sousa, Carla Sousa




This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical roots of analogue and tangible games, highlighting their potential and challenges in alignment with several learning theories. The authors explore the psychology of analogue game-based learning, exploring its impact on cognition, motivation and, potentially, skill transfer to real life situations. They focus strongly on designing effective learning games, emphasising principles of game design, the TEGA initiative and common pitfalls to avoid. Ultimately, the book emphasises the importance of inclusivity in game-based learning, addressing barriers, intersectionality, and accessible design features both for commercial and educational games, and highlighting the ethical and pedagogical significance of fostering diverse and inclusive learning environments. The book will be of interest to researchers and students of education-related topics, particularly instructional design, pedagogical, and psychology, as well as enthusiasts from game studies and related practitioners.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783031785252

2026

256

English

Hardcover


9783031785221

2025

252

English

eBook


9783031785238

2025

347

OTHER NAMES

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Publishers: #PalgraveMacmillan (Palgrave Macmillan)

Languages: #English

Accessibility: N/A


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