THE WEALTH OF VIRTUAL NATIONS: VIDEOGAME CURRENCIES

Adam Crowley



 

This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age ― in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9783319532455

2017

119

English

Paperback

9783319851020

2018

119

English

eBook

N/A

2017

119

 

TAGS


Authors: #AdamCrowley

Publishers: #Palgrave (Palgrave Macmillan)

Languages: #English

Format: #eBook #Hardcover #Paperback

Accessibility: #EnhancedTypesetting #ScreenReader #TextToSpeech

Year: #Year2017 #Year2018

Genres: #DiversityInclusivityRepresentation #GameStudies


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