Marc Atallah, Alain Boillat, Devid Calvo, Marion Coville, Selim Krichane, Christian Indermuhle, David Javat, Nicolas Nova, Matthieu Pellet, Vinciane Zabban
What social imaginaries do video games refer to? What convergence between video games and cinema? What aesthetic status is assigned to the video game when it is exhibited? What are the links between the creation of video game universes and the soft-power of the Japanese government? How is the play space included in the game interfaces? How do games and offsides come together in the playful experience? Can the game designer become a poet? This book attempts to answer these questions - a mirror reflecting the complexity of a cultural object of growing importance.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
French | Paperback | 9782884747196 | 2014 | 216 |
OTHER NAMES
Pouvoirs des jeux vidéo Des pratiques aux discours
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