top of page
VGL_Banner_wLogo.png

THE MANIFESTO OF GAME ART

Juho Kuorikoski



 

Why does Dark Souls attract millions of players? How does Grand Theft Auto test morality? What do games tell us about the world? Digital games are criticized for their entertainment and commercial aspects, but they have their strong artistic dimension. As players make choices in the microcosm of the game, they cry, laugh, get angry, and get moved. At their best, games also make players question, ask, and take a stand.


"The Manifesto of Game Art" introduces the world of games in a captivating yet slightly deeper way, challenging prevailing attitudes. The work reflects on the role of games as the heir to seven ancient arts. Literature, theater, sculpture, painting, music, architecture, and film come together in games as a new form of art, where experiences and meanings are born through one's actions.


Why hasn't this most inherent strength of games been fully developed? In search of an answer, we journey from the simple beauty of Pong and Tetris to the strategy of Civilization and the multi-faceted storytelling of the masterpiece, The Witcher.


The work delves into the world of games with abundant examples drawn from the history of digital games. It serves as an inspiration for players and game developers, as well as for anyone interested in culture and art.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Finnish

Hardcover

9789524954839

2018

342

PUBLICATION DETAILS

  • Pelitaiteen manifesti

 

TAGS


Publishers: #Gaudeamus (Gaudeamus)

Languages: #Finnish

Format: #Hardcover

Accessibility: N/A

Year: #Year2018

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A


bottom of page