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THE MAGIC OF GAMES

Alexander K. Seewald, Alexander Pfeiffer, Alexis Ibarra, Andreas Gruber, Andrew M. Phelps, Atefe Najjar Mansoor, Benjamin Hanussek, Christin Reisenhofer, Clio Montrey, Damiano Gerli, Doris C. Rusch, Frank Pourvoyeur, Gabrielle Trépanier-Jobin, Hossein Mohammadzade, Ivo Antunic, Josephine Baird, Katarzyna Marak, Kjell Hedgard Hugaas, Markus Meschik, Miłosz Markocki, Natalie Denk, Nikolaus Koenig, Sarah Lynne Bowman, Simon Wimmer, Sonja Gabriel, Thomas Wernbacher, Tobias Unterhuber, Tom Tucek



 

Magic and Games are connected in many ways. There is a certain magic in making games, when we create otherwise impossible worlds and bend the rules of these worlds to our will. There is the magical quality of playing games, through which we immerse into tangible fantasies, explore new ways to interact with the world and each other, and are ourselves transformed in the process. There are the many representations of magic in games, which showcase or shift cultural ideas about what is possible, what is desirable, and how we wish (or fear) the world might be. And finally, magic is also a key metaphor in the games discourse, which significantly shapes our perception of play and games – most prominently in the form of the magic circle concept, but also in the ways in which game scholars, creators, fans and activists frame “their” medium as something that, like magic, seems to stand apart from ordinary life.


The 15th Vienna Games Conference “The Future and Reality of Gaming” (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the “Magic of Games”

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783903150720

2022

356

English

eBook


9783903150737

2022

356

OTHER NAMES

The Magic of Games

 

TAGS


Publishers: #UniversityOfKremsPress (University of Krems Press)

Languages: #English

Accessibility: N/A

Year: #Year2022

Genres: #GameStudies


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Misc:

#FROGVienna (15th Vienna Games Conference "FROG - Future and Reality of Gaming" 2021)

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