Astrid Ensslin
This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meaning to their audiences, and the ways in which gamers, industry professionals, journalists, and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.
Focal areas explored in this book include:
Aspects of videogame textuality and how games relate to other texts
The formation of lexical terms and use of metaphor in the language of gaming
Gamer slang and "buddylects"
The construction of game worlds and their rules, of gamer identities and communities
Dominant discourse patterns among gamers and how they relate to the nature of gaming
The multimodal language of games and gaming
The way in which ideologies of race, gender, media effects and language are constructed
Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and the media studies who are seeking a wide-ranging introduction to the field.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Hardcover | ​ | 9780230238589 | 2011 | 224 |
English | Paperback | ​ | 9780230238596 | 2011 | 224 |
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Authors: #AstridEnsslin
Publishers: #Palgrave (Palgrave)
Languages: #English
Format: #Hardcover #Paperback
Accessibility: N/A
Year: #Year2011
Genres: #GameStudies
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