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THE LANGUAGE OF GAMING

Astrid Ensslin



 

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meaning to their audiences, and the ways in which gamers, industry professionals, journalists, and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.


Focal areas explored in this book include:

  • Aspects of videogame textuality and how games relate to other texts

  • The formation of lexical terms and use of metaphor in the language of gaming

  • Gamer slang and "buddylects"

  • The construction of game worlds and their rules, of gamer identities and communities

  • Dominant discourse patterns among gamers and how they relate to the nature of gaming

  • The multimodal language of games and gaming

  • The way in which ideologies of race, gender, media effects and language are constructed


Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and the media studies who are seeking a wide-ranging introduction to the field.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

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9780230238589

2011

224

English

Paperback

​

9780230238596

2011

224


 

TAGS


Publishers: #Palgrave (Palgrave)

Languages: #English

Accessibility: N/A

Year: #Year2011

Genres: #GameStudies


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Public Figures:

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Games:

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Misc:

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