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THE INTERSECTION OF ANIMATION, VIDEO GAMES, AND MUSIC: MAKING MOVEMENT SING

Andrew S. Powell, Armando Bernabeu Lorenzo, Brent Ferguson, Dana Plank, Dominic Arsenault, Jason Cody Douglass, Karen M. Cook, Ko On Chan, Lisa Scoggin, María Lorenzo Hernández, Matthew Ferrandido, Rayna Denison, Reinke Schwinning, Ryan Thompson, Stacey Jocoy, T.J. Laws-Nicola, Tristan Kneschke



 

In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative.


This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9781032172224

2023

238

English

eBook

9781032172231

2023

238

 

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Year: #Year2023


Companies:

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Public Figures:

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Games:

#CarmenSandiego (Where On Earth Is Carmen Sandiego)

#Cuphead (Cuphead)

#DragonsLair (Dragon's Lair)

#Ducktales (Ducktales: Remastered)

#EpicMickey (Epic Mickey)

#Gris (Gris)

#KingdomHearts (Kingdom Hearts III)

#Machinarium (Machinarium)

#NiNoKuni (Ni No Kuni)

#SchoolDays (School Days)


Misc:

N/A


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