Both scientists and game designers share an avid interest in unraveling the intricate tapestry of the gaming experience for computer players, as well as the underlying mechanics that drive it. This book is dedicated precisely to delving into the realm of these user experiences during gameplay, approached through the lens of media psychology. Within these pages, an array of research methodologies, encompassing concepts like presence, flow, immersion, and cognitive absorption, is meticulously examined and assessed for their applicability within the context of computer games.
From this extensive analysis, a comprehensive involvement model tailored specifically for the realm of computer games emerges, providing a theoretical framework that serves as a launchpad for an even deeper exploration into a subset of engagement known as sensorimotor immersion. In the contemporary landscape of gaming platforms, exemplified by innovations like the Nintendo Wii, the gaming encounter is becoming increasingly synonymous with genuine input devices that mirror real-world actions. Drawing from the model constructed earlier, the author undertakes a series of experimental investigations to scrutinize the pivotal role of input authenticity and its corresponding impact on gaming experiences. The conducted study not only reveals substantial benefits of authentic input controls, particularly within the Nintendo Wii environment, but also unearths the assorted factors and constraints that interplay with these gaming encounters.
Das Erleben virtueller Welten: Involvierung, Immersion und Engagement in Computerspielen
Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)
#VirtualWorld (Virtual Worlds)
#VWHGameStudies (VWH Game Studies)