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THE ETHICS OF PLAYING, RESEARCHING, AND TEACHING GAMES IN THE WRITING CLASSROOM

  • Writer: Dean Guadagno
    Dean Guadagno
  • 46 minutes ago
  • 1 min read

Andrew R. Canino, Christopher Stuart, Douglas Eyman, Elizabeth Caravella, Jeffrey D. Greene, John Alberti, Kristopher Purzycki, Mark Mullen, Marshall Saenz, Mary C. Karcher, Matthew Kelly, Matthew S.S Johnson, Michael Arnold Mages, Rebekah Shultz Colby, Richard Colby, Richard Colby, Ryan M. Moeller, Sergio C. Figueiredo, Taylor Orgeron, Victoria L. Braegger, Wendi Sierra





This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

1st Edition

9783030633103

2021

338

English

Paperback

1st Edition

9783030633134

2022

338

English

eBook

1st Edition

9783030633110

2021

338

OTHER NAMES

The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

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Publishers: #PalgraveMacmillan (Palgrave Macmillan)

Languages: #English

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