Ewan Wilson (Writing), Rachel Dalton (Design)
Celebrating Sable’s one-year anniversary, this is a full and comprehensive exploration of the game. Read along and unmask the creative process with extensive developer interviews and unparalleled insight as Lost In Cult digs beneath the surface dunes, unearthing entire catalogues of never-before-seen art.
The definitive art and making-of book, “Sable: Design Works” will take you on an expedition across the vast deserts of Midden, zooming in on the incredible landscapes that we all spent hours gliding across, complete with a trove of annotated concepts, sketches, maps, reference photos and visual assets.
The book will be split into two sections. The first charts the development of Sable from its early concept and prototype, through its production, and to launch. This is paired with extensive developer commentary and interviews, primarily with Gregorios Kythreotis (Creative Director), who carefully walks us through this long desert journey. Additional interviews with Daniel (the other half of Shedworks), Michelle Zauner (who produced Sable’s OST), Micah Holland (Animation), Martin Kvale (Sound Designer) Shanaz Byrne (Artist), and more.
Publishers: #LostInCult (Lost In Cult)
#RawFury (Raw Fury)
#DanielFineberg (Daniel Fineberg)
#GregoriosKythreotis (Gregorios Kythreotis)
#MartinKvale (Martin Kvale)
#MicahHolland (Micah Holland)
#MichelleZauner (Michelle Zauner)
#ShanazByrne (Shanaz Byrne)