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ROMANCE IN THE DIGITAL GAME

  • Writer: Tommy Foo
    Tommy Foo
  • 2 days ago
  • 2 min read

Amy Brierley-Beare




In the last decade, the popularity of ‘romance’ in the AAA game has exploded. It has become an expectation for major releases and a regular object of fan obsession. High profile games such as Baldur’s Gate III (2023), Cyberpunk 2077 (2020) and Starfield (2023) all prominently feature in-game romance in their multi-million-dollar promotional campaigns. Moreover, rampant speculation by gaming journalists and fans about who is ‘romanceable’ will regularly accompany the announcement of a new title. However, representations of romance have long been under-examined and vaguely defined by scholars. This leaves important questions unanswered. How does the digital game mediate cultural attitudes towards love and sex? How can we classify representations of romance in the digital game? Does romance simply replicate existing hegemonies surrounding gender and sexuality, or does it offer a space for transgressive play?


Book title positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant games of the last 30 years like Grand Theft Auto IV (2008), the Mass Effect series (2007-2021), and the Elder Scrolls series (1994-2024), it is the first full-length monograph to effectively and comprehensively categorise how mainstream gaming asks its audience to engage with romance. It interrogates the idiosyncrasies of romance in the popular games to provide fresh insights into messaging surrounding normative social understandings of love, sex, and intimacy.


Through theorising four representational categories of romance—Limerent, Physical, Domestic, and Ludic—Automatic Love introduces a new theoretical framework for scholars to understand romance, gender, and sexuality in gaming.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781041028147

2025

188

English

eBook


9781040445891

2025


OTHER NAMES

Metareference in Videogames

TAGS


Publishers: #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Year: #Year2025

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:


Misc:

#RoutledgeAdvancesInGameStudies (Routledge Advances in Game Studies)

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