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REPRESENTATIONS OF POVERTY IN VIDEOGAMES

  • May 20, 2022
  • 1 min read

Updated: Nov 15, 2025

Adam Crowley



This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover

9783031001437

2022

167

English

eBook

N/A

2022

167

OTHER NAMES

Representations of Poverty in Videogames

TAGS


Authors: #AdamCrowley

Publishers: #PalgraveMacMillan (Palgrave Macmillan)

Languages: #English

Year: #Year2022


Companies:

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Games:

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