PSYCHOANALYSIS THROUGH VIDEO GAME CHARACTERS: FOR NON-PSYCHOANALYSTS
- Dean Guadagno
- 36 minutes ago
- 1 min read
Petrishin Denis Vitalyevich
One of the most important elements of any video game is its characters. Interacting with them immerses us in unusual worlds — but how can a collection of animated pixels do that?
Every fictional hero contains hints of a real person — with emotions, anxieties, expressions — and the problems faced by video-game characters often aren’t so fictional after all. This is exactly what Denis Petrishin, practicing psychologist, creator of the PsyCase channel, and contributor to the TVG YouTube channel, explores here. This time, his “clients” are the characters of popular computer games. He breaks down fan favorites into unconscious “pixels” in the best tradition of Sigmund Freud, delving far deeper than we usually do.
After reading this book, you’ll begin noticing things in yourself and others that you may never have considered. It’s useful both for professional psychologists and for anyone who wants to understand how to create truly memorable characters.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
Russian | Hardcover | 9785171518394 | 2023 | 304 |
OTHER NAMES
Psychoanalysis Through Video Game Characters: For Non-Psychoanalysts
Психоанализ на основе персонажей видеоигр. Для непсихоаналитиков
TAGS
Authors: #PetrishinDenisVitalyevich
Publishers: #AST (AST)
Languages: #Russian
Format: #Hardcover
Accessibility: N/A
Year: #Year2023
Genres: #GameStudies #Psychology
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