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PSYCHOANALYSIS THROUGH VIDEO GAME CHARACTERS: FOR NON-PSYCHOANALYSTS

  • Writer: Dean Guadagno
    Dean Guadagno
  • 36 minutes ago
  • 1 min read

Petrishin Denis Vitalyevich




One of the most important elements of any video game is its characters. Interacting with them immerses us in unusual worlds — but how can a collection of animated pixels do that?


Every fictional hero contains hints of a real person — with emotions, anxieties, expressions — and the problems faced by video-game characters often aren’t so fictional after all. This is exactly what Denis Petrishin, practicing psychologist, creator of the PsyCase channel, and contributor to the TVG YouTube channel, explores here. This time, his “clients” are the characters of popular computer games. He breaks down fan favorites into unconscious “pixels” in the best tradition of Sigmund Freud, delving far deeper than we usually do.


After reading this book, you’ll begin noticing things in yourself and others that you may never have considered. It’s useful both for professional psychologists and for anyone who wants to understand how to create truly memorable characters.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

Russian

Hardcover


9785171518394

2023

304

OTHER NAMES

Psychoanalysis Through Video Game Characters: For Non-Psychoanalysts

Психоанализ на основе персонажей видеоигр. Для непсихоаналитиков

TAGS


Publishers: #AST (AST)

Languages: #Russian

Format: #Hardcover

Accessibility: N/A

Year: #Year2023


Companies:

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Public Figures:

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Games:

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Misc:

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