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PRINCIPLES OF GAME AUDIO AND SOUND DESIGN

Jean-Luc Sinclair



 

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.


Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.


Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

9781138738973

2020

296

English

Hardcover

9781138738966

2020

296

English

eBook

N/A

2020

296


 

TAGS


Publishers: #FocalPress (Focal Press) #Routledge (Routledge)

Languages: #English

Accessibility: N/A

Year: #Year2020

Genres: #Music


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

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