Playing Walking examines the walking simulator, a videogame genre that has emerged in the last decade in the context of independent productions. Formulated in the context of the vernacular, the expression walking simulator indicates videogame experiences characterized by heterogeneous yet recognizable stylistic and playful brands.
The book proposes not so much an etymological examination of a relatively vague and indeterminate term, as a reflection on the influence of this kind. Furthermore, the author compares the aesthetics, mechanics and ways of using simulated walking r with works and artistic processes, bringing their expressive potential to the fore.
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Publishers: #ConcretePress (Concrete Press)