Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
PUBLICATION DETAILS
LANGUAGE | BINDING | EDITION | ISBN | YEAR | PAGES |
English | Paperback | 9783837662009 | 2022 | 404 | |
English | eBook | 9783839462003 | 2022 | 404 |
TAGS
Authors/Narrators: #BenjaminBeil #ChazEvans #CordulaHeithausen #DavidWildemann #EmmaReay #GundolfSFreyermuth #HannsChristianSchmidt #IsabelGrünberg #IsabelleHamm #MarkusSpöhrer #MicaelSousa #MichaelAConrad #PeterPodrez #RavenRusch #ReneGCepeda
Publishers: #Transcript (Transcript Publishing)
Languages: #English
Format: #Paperback #eBook
Accessibility: N/A
Year: #Year2022
Genres: #GameStudies
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Games:
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Misc:
#OpenAccess (Open Access)
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