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PLAYFUL MATERIALITIES: THE STUFF THAT GAMES ARE MADE OF

Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch



 

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback


9783837662009

2022

404

English

eBook


9783839462003

2022

404

 

TAGS


Publishers: #Transcript (Transcript Publishing)

Languages: #English

Accessibility: N/A

Year: #Year2022

Genres: #GameStudies


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#OpenAccess (Open Access)

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