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PLAY AT WORK: HOW GAMES INSPIRE BREAKTHROUGH THINKING

  • Writer: Dean Guadagno
    Dean Guadagno
  • 18m
  • 2 min read

Adam L. Penenberg



Do games hold the secret to better productivity? 


If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits?


Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers

chasing reward points anymore. It’s transforming, well, just about everything.


Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service.

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Hardcover


9781591844792

2013

256

English

Paperback


9780349402314

2013

256

English

eBook


N/A

2013

256

AUDIOBOOK DETAILS

LANGUAGE

LENGTH

VERSION

NARRATOR

YEAR

English

8.5 hours

Unabridged

Tim Andres Pabon

2013

OTHER NAMES

Play at Work: How Games Inspire Breakthrough Thinking

TAGS


Authors/Narrators: #AdamLPenenberg / #TimAndresPabon

Publishers: #PiatkusBooks (Piatkus Books) #Portfolio (Portfolio Publishing)

Languages: #English

Accessibility: N/A

Year: #Year2013

Genres: #GameStudies


Companies: 

N/A


Public Figures:

N/A


Games:

N/A


Misc:

N/A

 
 
 
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