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PHYSICS FOR GAME DEVELOPERS

  • Writer: Dean Guadagno
    Dean Guadagno
  • 4 minutes ago
  • 1 min read

David M. Bourg, Bryan Bywalec




If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.


Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples.


  • Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response

  • Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia

  • Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls

  • Enhance your games with digital physics, using accelerometers, ouch screens, GPS, optical tracking devices, and 3D displays

  • Capture 3D sound effects with the OpenAL audio API

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

1st Edition

9780596000066

2001

336

English

Paperback

2nd Edition

9781449392512

2013

575

English

eBook

2nd Edition

N/A

2013

575

OTHER NAMES

Physics for Game Developers

TAGS


Publishers: #OReillyMedia (O'Reilly Media)

Languages: #English

Format: #Paperback

Accessibility: N/A

Genres: #Coding


Companies:

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Games:

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Misc:

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